top of page
  • Writer's pictureLiam Wickham

Roadmaps for Game Producers

A couple of people who watched my Work Estimates video asked if I could go into more detail on roadmaps and the roadmapping process, so here it is! This uses real examples of high level roadmaps, product roadmaps, Dev/Tech roadmaps and explains what that all means. I spend quite a bit of time working through WHY you might want to use them and some of the better flows and takeouts from those exercises. I truly hope you find this useful. Apologies the audio quality needs a clean up and I only realised after uploading. Please let me know what you would like covered in more detail and I'll find some production friends to come help out with answering your questions.


00:00:00 Intro - Hard Skills for Producers

00:06:00 What is a Roadmap and why have one?

00:09:53 Developing a Roadmap and Plan

00:44:45 Helicopter View of your game and why it is so powerful

00:54:10 Phases recap and modern skew

01:00:00 Roadmaps development workflow example

01:07:40 Turning a Helicopter View into a Dev/Tech roadmap

01:16:15 What to do with it for feeding Team formation and plans

01:21:00 Summary and Thanks


Please LIKE, SUBSCRIBE and all that malarkey. Comments are welcome, even rude ones. If you want to help, then please make contact at the website and help out! We welcome contributors.

For more articles and interviews with producers and others in the games industry, check out:



Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training. Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides.

418 views0 comments

Recent Posts

See All


bottom of page