Risk Management for Game Producers - Part 1 of 3
A general chat around risk management for those involved in making video games. This is an introduction to the topic and is aimed at game producers.
If you prefer the podcast version, you can find that here:
https://www.game-production.com/podcast/episode/4a84cfa5/11-risk-management-for-game-producers
Topics covered include:
- Why should you take risks and issues more seriously when making a game?
- What does risk management in the gaming world look like?
- What are risks and issues anyway?
- Why Risk and Issue logs are so useful
- How to tie in to Leadership meetings to really make this all useful
- Complexity of game making affecting risks/issues
- Example of how plans change, dependencies arise, etc and how your log can track this and assist in planning
- Producer accountability
- Continuous improvement of you and your team(s)
- Conversations, collaboration and transparency that arise for a positive approach to risk management
- Following through and taking action: how this leads to gaining trust, faith and momentum
Part 2 goes into more detail on actual risk and issue examples.
https://www.youtube.com/watch?v=1d9CSoy_z3w
Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at your leisure.
https://www.youtube.com/watch?v=PljB6IBZW2w&t=421s
I mentioned some other articles on risk management for gaming. Here they are:
https://www.gamasutra.com/view/feature/131309/risk_management_with_development_.php
https://www.gamasutra.com/view/feature/191523/managing_risk_in_video_game_.php
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For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
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