· 48:04
Why Game Studios Need Better Production Systems, Not Just Better Producers
What makes a good game producer - and why do we keep expecting them to hold everything together?
Discuss your needs Podcast
Listen to practical discussions about production, risk, leadership, careers and the work of helping game teams deliver.
Complete catalogue
Play an episode here or open its full page on Buzzsprout.
· 48:04
What makes a good game producer - and why do we keep expecting them to hold everything together?
· 30:10
Purva Garg compares the volume, pace and complexity of art production across mobile and console games, including LiveOps and reactive work.
· 46:25
Nine recurring risks, their early warning signals and practical mitigations for game teams.
· 11:38
A practical route for translating games experience into adjacent technology roles while continuing a games-sector search.
· 62:17
A conversation with recruiter Simon Hope about recruitment and careers in games.
· 112:41
Anil Das-Gupta and Callum Godfrey discuss product management across mobile and PC or console development.
· 34:26
Renee Wooten talks frankly about her experience as a woman working in the games industry.
· 89:50
A detailed conversation with Renee Wooten about working in game production.
· 87:57
Chris Sykora shares his route into production and the realities of associate producer work.
· 92:45
Chris Keeling discusses game production from an executive producer perspective.
· 95:28
Anthony Kyne talks about game production, leadership and his experience as a lead producer.
· 109:20
Callum Godfrey discusses the work and judgement involved in leading game production.
· 39:56
A practical walkthrough of creating and using a risk and issue register.
· 41:13
Detailed risk and issue examples grounded in game-development research.
· 27:09
An introduction to risk management for game producers and production teams.