Experienced production leaders building practical capability for the games industry.

Game Production Academy creates practical learning and provides direct support for studios, producers and production leaders. Our work is grounded in real production leadership, organisational change and the everyday realities of making games.

Meet the practitioners

Production is more than process.

Making games means working through uncertainty: changing priorities, creative ambition and dependencies across teams. Another process is not always the answer.

  1. Look beneath the pressure.

    Late decisions, competing priorities and unclear ownership can keep recreating the same problems. More individual effort cannot fix every condition in the system.

  2. Develop judgement, not just methods.

    Capable producers need leadership and system understanding: the confidence to ask better questions and adapt their approach to the work in front of them.

  3. Turn studio learning into practice.

    Real production work tests our thinking. That learning becomes courses, workshops and resources that producers and teams can use.

Different experience. A shared commitment to capable producers.

Portrait of Liam Wickham.
Liam Wickham

Liam Wickham

25+ years in production and studio leadership, including Chief Development Officer at nDreams.

Liam has led development teams, studio operations and organisational change. His experience connects the work of individual producers with the decisions made by studio leadership.

He brings that perspective to studio advisory work and practical training: helping leaders see risk, set priorities and build production systems teams can use. He is the author of Risk Management for Video Game Professionals.

  • PlayStation
  • nDreams
  • Sumo Digital
  • Lockwood Publishing
  • Wargaming

Selected experience

nDreams
Former Chief Development Officer
Sony PlayStation
General Manager / Programme Manager at Sony Computer Entertainment Europe
Sumo Digital
Senior Executive Producer
Lockwood Publishing
VP of Production & Chief of Staff
Wargaming
Operations and Project Manager; studio setup in Berlin
AstraZeneca
Programme management in digital transformation
Portrait of Chris Keeling.

Chris Keeling

“His skills in operations, production, and project management are top notch, and his leadership style is calm and rational.”
Chris KeelingCEO, Mars Games — attribution from the published testimonial
Read Chris’s full testimonial
Portrait of Ali Durrant.
Ali Durrant

Ali Durrant

Two decades in game development, from European production leadership to live esports events.

Ali has led production across complex development and live-event environments. Her background spans games, interactive experiences, augmented reality and virtual reality.

At the Academy, she turns that production experience into practical learning, producer foundations and leadership development. Her focus is on clearer planning, communication and decision-making, with people at the centre of the work.

  • PlayStation
  • Riot Games
  • Dream Reality Interactive
  • nDreams

Selected experience

PlayStation Home
Led the European Production team
Riot Games
Designed esports events
Dream Reality Interactive
Head of Production experience
MCV recognition
Included in the Top 100 UK Women in Video Games, 2013

More perspectives. Clear responsibility.

The Academy is growing beyond one person. Experienced practitioners and future specialist contributors can bring more ways to understand and improve production.

The principle stays the same: make the people behind the work clear, and turn their experience into useful learning and support.

Explore the ideas and resources

Choose the support your work needs.

Build your own skills, develop your team or bring a specific production challenge. Start with the route that fits.

Not sure where to start? Tell us what you need.

Discuss your needs