A newsletter about the practical side of game production

For producers, project managers and production leaders who sit between what the team wants to make and what the studio needs to ship.

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Production Panda drafting the Academy newsletter at a desk covered with notes and books.

Four topics we keep coming back to

Production risk

How to spot the early signs that something is going wrong, and what to do before it turns into a crisis.

Leadership, scaling and delivery

The decisions that get harder as teams grow, and the pull between what the game could be and what you can actually deliver.

Practical production methods

Agile, Lean, Kanban and the hybrids that many studios end up with, and how they hold up in daily work.

Tools and free material

Checklists, templates and worked examples, including material linked to Liam's risk management book.