top of page

Game Dev Stories: Help Shape a New Book on Risk

 

I am writing a book on risk management in game development - not a dry textbook, but a real-world guide to helping teams spot problems early, handle chaos, and avoid disasters. I need your help (May 2025)

Game Dev Stories Survey

I am writing a book on risk management in game development - not a dry textbook, but a practical guide to spotting problems early and avoiding chaos.


I am collecting short insights and stories from real developers across all disciplines. You can answer anonymously or add your name for credit. Share as much or as little as you like. Thanks for helping shape the book!

Was there a moment you realised something might go wrong - even if others were still optimistic?

Can you share a time you noticed a potential problem early, but others did not act on it?

What is one piece of advice you now live by when things start to wobble in game dev?

Was there a problem or unexpected challenge that did go wrong - but you helped manage or recover from it?

What is a type of issue or pitfall that often gets overlooked during development?

May I include your story in the book?

Your email (optional – if you want a contributor credit or book update)

bottom of page