See the system. Improve the work.
Build capable producers.

Game Production Academy brings together practical courses, studio workshops and support, experienced advice and free resources to help game producers and teams improve their work.

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On working with Liam Wickham

Portrait of Glenn Brace.
“I’ve worked with Liam through some tough development cycles, and I can honestly say that his observations, help, support and recommendations had the most positive impact at both a team and an executive level.”
Glenn BraceElevation Head of Studio, nDreams
Portrait of Purva Garg.
“He is a mentor, a champion for game production and game producers who often just have to hit the ground running without support or guidance in an ever changing tech and creativity driven games industry.”
Purva GargSenior Producer, Nyan Heroes
Read more about working with Liam

On working with Ali Durrant

Portrait of Dr Dave Ranyard.
“Ali is one of those rare producers who combines a huge amount of experience with a genuinely people-first approach. She understands how creative teams work, how to bring structure and clarity to complicated projects, and — just as importantly — how to build trust with the people and team making them.”
Dr Dave RanyardFounder & CEO, Dream Reality Interactive; Chair, Interior Night
Portrait of Himani Kumar.
“Ali has the grace and art of transitioning into a mentor and guide effortlessly. A conversation, an act of faith and simple advice woven beautifully to make you feel that you had the solution all along.”
Himani KumarFormer colleague at Dream Reality Interactive
Read more about working with Ali

How we can help

Portrait of Joe Stevens.
“If you have a challenge, big or small, at the top or bottom of your company, Liam will hunt it down and come armed with practical solutions.”
Joe StevensCo-Founder & COO, Red Rover Interactive

Practical, not theoretical.

Strong production is shared judgement: noticing dependencies, surfacing uncertainty and making decisions before the work hardens around the wrong assumptions.

This worked Academy example shows how shared dependencies connect to decisions. It is a fictional example, not client work.

Illustrative production roll-up connecting five shared game-development dependencies with affected teams, red/amber/green status and a decision needed.
Programme Dependency RAG Roll-Up Fictional worked Academy example

Useful places to start

Build your own practice

Explore practical learning in planning, risk and production judgement.

Explore courses

Work through a challenge

Bring a production or leadership question for experienced advice and support.

Explore consulting

Different strengths.
A shared commitment to better production.

About the Academy
Portrait of Liam Wickham.

Liam Wickham

Liam focuses on the systems shaping production: decision-making, risk, planning, leadership and the conditions around the work.

Portrait of Ali Durrant.

Ali Durrant

Ali focuses on people and capability: development leadership, mentoring, practical learning and producer growth.

Ideas you can use now

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