Cover of Risk Management for Video Game Professionals by Liam Wickham.
Published by CRC Press on 22 January 2026

Risk Management for Video Game Professionals

Navigating Uncertainty in Game Development

How game teams spot trouble early, make better decisions and deliver without relying on crunch.

Publisher
CRC Press
Published
22 January 2026
Length
410 pages
ISBN
9781041085799

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A practical system for uncertainty in game development.

Game development brings design, technology, production, teams and markets together under uncertainty. This book uses risk as a practical lens for understanding how games are built, where delivery breaks down and how teams can act earlier.

Risk is not treated as a separate ceremony. The book connects it to dependencies, pipelines, studio constraints, escalation and decision-making from concept through post-launch support.

People responsible for complex production work.

Move from late reaction to earlier, clearer decisions.

  1. See risk across design, engineering, art, production, staffing, finance, marketing, legal and security.

  2. Implement a practical cycle to identify, assess, mitigate, track, monitor and communicate risk.

  3. Recognise recurring failure patterns and the early signals that make prevention possible.

  4. Use templates and workshop formats for planning, reviews, milestone readiness and decisions.

Six parts connect foundations, lifecycle risks and usable tools.

Part I

Foundations of Risk in Game Development

What risk looks like in games and the industry forces shaping it.

Part II

The Six Stages of Implementing Risk Management

Identify, assess, mitigate, track, monitor and communicate risk in practice.

Part III

Game Development Risks

Technical, creative, operational, commercial, people, governance and collaboration risks.

Part IV

Risks Across the Game Lifecycle

The major risks from concept and pre-production through release and post-release.

Part V

Special Topics and Emerging Frontiers

LiveOps, mobile, product management, user testing, communities, security and studio models.

Part VI

Tools & Resources

Evidence-based tools, workshop kits, decision aids and practical templates.

View the complete table of contents at Routledge

Read Chapter 3 before deciding.

The free sample introduces the foundations of risk management and the language used through the wider system.

Read the free Chapter 3 sample
Production Panda reading a book.

Companion tools for book purchasers.

Book purchasers receive access to a private companion library of practical templates, checklists, facilitation techniques and decision-support formats for studios and student teams.

Access details are supplied to book purchasers.

Liam Wickham

Liam is a game-production leader, teacher and Academy founder with more than 25 years of experience across production, transformation leadership and executive roles.

He wrote the book to turn that experience into a structured, practical approach teams can use before uncertainty becomes crisis.

Build a more proactive approach to production risk.

Published by CRC Press on 22 January 2026. 410 pages.

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