
Roadmapping 101 for Game Development
Build a Roadmap your team can actually use.
Build a roadmap your team can actually use, then turn it into a clear Now / Next / Later delivery plan. Self-paced training designed to teach one idea at a time. Work alongside the workbook and finish with two usable artefacts:
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A helicopter-view roadmap (high-level map of the work)
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A Now / Next / Later plan (your first prioritised slice of delivery)
Self-paced. 6 sections. 40 lessons. £79 for individual licence.
Who This Course Is For
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Game producers and project managers
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Delivery leads and production leadership
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Tech leads and design leads who shape plans
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Indie teams scaling up
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Students and junior producers who want structured practice
What You Will Build
You will finish the course with:
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Helicopter View Canvas – a one-page map of scope, major streams, unknowns and the first proof point
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Now / Next / Later plan – a 30/60/90-day slice that sequences work without false precision
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Top dependencies + timeboxed unknowns – a quick scan that prevents schedule shocks
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Milestones with Definition of Ready – prompts to challenge dates and agree what “ready” actually means
What You'll Learn
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What a roadmap is (and what it is not) and why it makes or breaks producers
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How to translate vision → helicopter view → plan without inventing certainty
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How to handle milestones and dates properly: purpose, dependencies and clear success criteria
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How to surface and manage dependencies early, before they become late surprises
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How to plan for specialist work vs cross-functional initiatives, with definitions of ready
How This Course Works
Watch one section, do the workbook step, then continue.
The goal is not memorising theory. The goal is producing planning artefacts you can use immediately.
What You Receive
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Course workbook (guided steps from vision to plan)
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Template pack including:
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Helicopter View Canvas
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Focused Vision Worksheet
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Dependency Quick-Scan
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Now / Next / Later Planner
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Milestones and Definition of Ready prompts
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Examples, including an “Example Roadmap” and the “Terrifying Roadmap” to show what complexity looks like and how to tame it
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Quizzes with answer explanations to reinforce judgement, not memorisation
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Optional Discord community for discussion and questions
Bonus Chapter
Marketing and community as a roadmap stream
Why marketing and community work belongs on the roadmap and how it supports resilience when feedback is rough.
FAQ
Is this only for AAA teams?
Examples lean towards PC/console and larger-scale development, but the method is designed to scale down. Keep the templates simple or your team will stop using them.
I work on a live game. Is this still relevant?
Yes. Your vision is narrower and your Now window is shorter, but the same artefact chain applies.
I am a student or junior producer. Can I use this as practice?
Yes. Use a small project you know well and keep the scope tight.
Ready to learn to build roadmaps that you teams actually use?
For personal professional development.
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One licence = one named user
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Access via Thinkific login
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Includes workbook, templates and all course updates included in the purchase
Licence scope:
Personal use only. Not for internal training delivery, sharing, redistribution or LMS posting.