Roadmapping 101 for Game Development

Give your team a clear view of the work — and a useful plan for what comes next.

Connect vision, scope and dependencies without pretending every date is certain. Work alongside the course workbook to build two planning artefacts you can use.

For people turning game vision into shared work.

Game producers, project managers, delivery and production leads, and technical or design leads who help shape plans. Indie teams, students and junior producers can use the same approach with a smaller scope.

When a roadmap becomes a list of dates, teams lose sight of purpose, unknowns and dependencies. This course helps you explain the work, choose a first slice and make planning conversations more useful.

Two connected artefacts. One clearer planning conversation.

A helicopter-view roadmap

Map the scope, major workstreams, unknowns and first proof point. Use the Helicopter View Canvas to make the shape of the work visible.

A Now / Next / Later plan

Sequence the work around priorities and dependencies. Keep immediate delivery focused without inventing precision for the whole project.

Support both with a dependency scan and milestone prompts that make “ready” a shared decision, not just a date.

Watch a section. Work the problem. Build your plan.

The course pairs short lessons with a workbook, quizzes and practical exercises. It includes the Helicopter View Canvas, roadmap examples, capacity-planning prompts and a dependency-map excerpt.

Compare the “Example Roadmap” and “Terrifying Roadmap”, then use the 45-minute workshop instructions to develop your own view of the work.

Inspect the syllabus and learning materials on Thinkific

From the purpose of a roadmap to team execution.

  1. Set up your practice

    Baseline self-assessment, the template pack and two contrasting roadmap examples.

  2. Understand the purpose

    Roadmaps as communication tools, the role of milestones and dates, and Definition of Ready prompts.

  3. Connect vision to execution

    The artefact chain, capacity planning, recruitment and roadmap styles.

  4. Build the helicopter view

    A practical workshop using the canvas, dependencies, proof-of-concept priorities and the producer’s partnership with technical leads.

  5. Choose the first delivery slice

    Lifecycle stages, focused vision, Now / Next / Later planning and an annotated dependency-map example.

  6. Turn the roadmap into a plan

    Team execution, specialist and cross-functional work, reflection and a seven-day action plan.

  7. Include marketing and community

    Treat marketing and community as a workstream, not an addition at the end.

A refresher with practical reinforcement.

5 out of 5 stars from this learner.

“Great refresher of roadmapping and some of its subtleties from a high-level view. Additional templates really reinforce the learning.”
Nick ComptonRoadmapping 101 learner · public Thinkific review
Read the review on Thinkific

The same learning. An optional experienced review.

Roadmapping 101 for Game Development

For working through the course and developing your artefacts independently.

  • Full self-paced course: 39 lessons
  • 1 hour of video content
  • Workbook, templates and practical examples
Choose standard · £79

Roadmapping 101 Pro

For producers who want an experienced second view of the roadmap and first prioritised slice.

  • Full course access: 40 lessons including artefact submission
  • Review of scope, sequencing, dependencies and risk
  • Annotated feedback plus a short call or recorded review
  • Practical next changes and clearer wording for stakeholders
Choose Pro · £199

For Pro: purchase, complete the course and submit your roadmap artefacts. Use the feedback to revise your plan. Read the Pro review details on Thinkific.

Both options are purchased and delivered through Thinkific. You do not pay or submit coursework on this website.

Keep the method proportionate.

Only for large teams?

Examples lean towards PC and console development, but you can reduce the scope and keep the templates simple for an indie or student project.

Working on a live game?

Use a narrower vision and a shorter Now window. The connection from vision to roadmap to delivery plan still applies.

Need broader support?

For team capability and training, explore Studios. For other individual learning routes, visit Courses home.

Make your next planning conversation clearer.

Start with Roadmapping 101, or choose Pro when you want feedback on the artefacts you create.

Choose your course option