01 · The wider view
A helicopter-view roadmap
Map the scope, major workstreams, unknowns and first proof point. Use the Helicopter View Canvas to make the shape of the work visible.
Discuss your needs Practical planning · Individual course
Give your team a clear view of the work — and a useful plan for what comes next.
Connect vision, scope and dependencies without pretending every date is certain. Work alongside the course workbook to build two planning artefacts you can use.
Who it is for
Game producers, project managers, delivery and production leads, and technical or design leads who help shape plans. Indie teams, students and junior producers can use the same approach with a smaller scope.
When a roadmap becomes a list of dates, teams lose sight of purpose, unknowns and dependencies. This course helps you explain the work, choose a first slice and make planning conversations more useful.
What you will build
01 · The wider view
Map the scope, major workstreams, unknowns and first proof point. Use the Helicopter View Canvas to make the shape of the work visible.
02 · The first slice
Sequence the work around priorities and dependencies. Keep immediate delivery focused without inventing precision for the whole project.
Support both with a dependency scan and milestone prompts that make “ready” a shared decision, not just a date.
Practice, not just playback
The course pairs short lessons with a workbook, quizzes and practical exercises. It includes the Helicopter View Canvas, roadmap examples, capacity-planning prompts and a dependency-map excerpt.
Compare the “Example Roadmap” and “Terrifying Roadmap”, then use the 45-minute workshop instructions to develop your own view of the work.
Inspect the syllabus and learning materials on ThinkificInside the course
Start here
Baseline self-assessment, the template pack and two contrasting roadmap examples.
Section 1
Roadmaps as communication tools, the role of milestones and dates, and Definition of Ready prompts.
Section 2
The artefact chain, capacity planning, recruitment and roadmap styles.
Section 3
A practical workshop using the canvas, dependencies, proof-of-concept priorities and the producer’s partnership with technical leads.
Section 4
Lifecycle stages, focused vision, Now / Next / Later planning and an annotated dependency-map example.
Section 5
Team execution, specialist and cross-functional work, reflection and a seven-day action plan.
Bonus chapter
Treat marketing and community as a workstream, not an addition at the end.
Learner perspective
5 out of 5 stars from this learner.
“Great refresher of roadmapping and some of its subtleties from a high-level view. Additional templates really reinforce the learning.”
Applying it to your work
Examples lean towards PC and console development, but you can reduce the scope and keep the templates simple for an indie or student project.
Use a narrower vision and a shorter Now window. The connection from vision to roadmap to delivery plan still applies.
For team capability and training, explore Studios. For other individual learning routes, visit Courses home.
From intention to a usable plan
Start with Roadmapping 101, or choose Pro when you want feedback on the artefacts you create.
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