Identify what could go wrong
Recognise risks across the game lifecycle, from concept and pre-production to release and LiveOps.
Discuss your needs Individual course · Game-production practice
Identify risks earlier. Make better-informed decisions. Communicate what matters.
A practical foundation for managing uncertainty in game production, from the work of one project to the wider portfolio.
Who it is for
For producers, project managers, indie founders, team leads, delivery and operations leads, and students entering game development.
When scope shifts, a key dependency slips or staffing changes, a schedule alone cannot explain the exposure. Learn to identify the risk, assess its significance and make the next response clear.
What you will learn
Recognise risks across the game lifecycle, from concept and pre-production to release and LiveOps.
Use likelihood, impact and risk mapping to decide where attention is needed.
Choose mitigation strategies, track actions and keep a useful risk register.
Communicate clearly across project, programme and portfolio levels, with reporting that supports decisions.
Inside the course
Staffing, budget, specification, change and external partners are part of the course, not footnotes to a generic project-management model.
Use risk matrices, register walkthroughs and production scenarios to connect assessment with mitigation, escalation and communication.

14 chapters · 84 lessons
Learn the foundations, practise the response, then see how the same risk changes across the lifecycle and levels of a studio.
Chapters 01–03
Foundations, terminology, identification and evaluation. Explore staffing, schedule, budget, scope, change and external partnerships.
Chapters 04–06
Work through implementation stages, Miro examples, mitigation strategies and tracking actions in Agile and Lean production.
Chapters 07–09
Risk registers, RAID logs, stakeholder reports and risk meetings. Connect the tools to a proactive team culture.
Chapters 10–12
Crisis scenarios and lessons learned, followed by risks from concept through pre-production, alpha, beta, release and post-release.
Chapters 13–14
Project, programme and portfolio perspectives, their connections, a Kanbanize illustration, course summary and certificate.
Learner perspectives
Selected feedback from the course’s legacy testimonial bank, including its earlier Udemy life. These excerpts are separate from the current native Thinkific reviews.
5 out of 5 stars from this learner.
“The content is well-structured, practical, and highly relevant to real-world production scenarios. A must for anyone working in game production.”
5 out of 5 stars from this learner.
“A fantastic course which delves into depths of Risk Management with resources, examples and stages.”
5 out of 5 stars from this learner.
“Liam's ability to break down complex concepts into easy-to-understand terms, coupled with real-world examples, made the learning experience enjoyable.”
5 out of 5 stars from this learner.
“It contains information that is relevant not only to production but to every single role in the industry.”
5 out of 5 stars from this learner.
“As a co-founder of an indie studio I wish I had this knowledge while in pre-productions.”
5 out of 5 stars from this learner.
“Very clear, detailed and relevant explanations, engaging delivery and practical examples.”
Your next step
£249 for the self-paced course. Enrolment and course delivery take place on Thinkific, not on this website.
You can explore the free-preview lessons first. The Thinkific checkout handles your account and purchase.
Before you buy or book, read our terms, cancellations and refunds and privacy notice. Buying or enrolling does not subscribe you to the newsletter.