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  • Writer's pictureLiam Wickham

Agile Isn't Enough for Game Producers - Part One


An intimate chat about why we're all sent on the Agile love train, but then eventually fall out of love and end up believing we must have done something wrong. What if we didn't? What if Agile isn't enough when you try and apply it to the games industry? Let's find out! Please let me know what you would like covered in more detail and I'll find some production friends to come help out with answering your questions.




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TOPICS

00:00:00 Intro and brief Agile History

00:07:00 Agile Manifesto - why it still matters

00:15:50 Agile Principles - over process..

00:31:00 How much can be applied to game development?

00:35:25 Scrum - are you sure you're doing it right?

01:06:00 How game development adapts Scrum principles

01:16:20 Summary and what comes next


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Please LIKE, SUBSCRIBE and all that malarkey. Comments are welcome, even rude ones. If you want to help, then please make contact at the website and help out! We welcome contributors.


For more articles and interviews with producers and others in the games industry, check out: http://www.game-production.com

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ABOUT GAME PRODUCTION ACADEMY

Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training. Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides.


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