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Licensing & Academic Adoption

For Universities, Colleges, and Academic Programmes

Introduction

Risk Management for Game Development is designed to be adopted as a taught module or integrated teaching component within undergraduate and postgraduate games programmes.

Institutions license the right to teach using a structured, industry-aligned risk management system, supported by instructor materials and optional student reference resources.

What Is Licensed

Institutions license the right to deliver the teaching system internally as part of accredited academic provision.

This includes:

  • A complete 12-module teaching framework aligned to a standard academic semester

  • Professionally structured lecture slide decks

  • Instructor guides supporting delivery, pacing, and adaptation

  • Clear alignment with industry practice and professional expectations

  • Ongoing minor updates and clarifications
     

The materials are designed to reduce lecturer preparation time while maintaining academic autonomy and rigour.

How Institutions Typically Use the Materials

The licence supports flexible academic use, including:

  • A standalone Risk Management module

  • Integration into existing Production, Project Management, or Capstone modules

  • Delivery at undergraduate or postgraduate level

  • Use across multiple cohorts within the licensed programme
     

Institutions retain full control over:

  • Assessment design

  • Credit weighting

  • Delivery format (lectures, seminars, workshops)

Optional Student Reference Access

Institutions may optionally license student access to an online reference course aligned with the book and teaching materials.

This is designed as asynchronous support, not a replacement for teaching.

 

Typical uses include:

  • Reinforcement of complex concepts

  • Support for mixed-ability cohorts

  • Independent revision and consolidation
     

Student access is never required in order to adopt the teaching materials.

 

Licensing Model (Overview)

Licensing is:

  • Institutional, not individual

  • Annual, aligned to the academic year

  • Programme-based, not per-student by default
     

Licences are available for:

  • Single programmes

  • Multiple programmes within the same school or faculty
     

Pricing is consistent with standard academic teaching licences and varies by region and scope.

Full details are provided during adoption discussions.

 

Inspection and Evaluation

Inspection materials are available to support academic evaluation.

 

These may include:

  • Sample lecture slides

  • Sample instructor guidance

  • Module outlines and learning outcomes

  • Inspection copies of the book
     

Inspection materials are provided for evaluation only.

Formal teaching delivery requires an institutional licence.

 

Adoption Process

The adoption process is deliberately lightweight:

  1. Initial discussion
    Confirm academic fit, level, and intended use
     

  2. Inspection access
    Review sample materials and structure
     

  3. Institutional licence
    Licence issued for the academic year
     

  4. Delivery support
    Clarifications and setup support as required
     

There is no requirement to commit before inspection.

 

Suitable For

The material is designed for programmes in:

  • Game Development

  • Games Production

  • Interactive Media

  • Computer Games Technology

  • Digital Media (with production components)
     

It is particularly suited to programmes seeking stronger alignment with real-world studio practice and employability outcomes.

 

Enquiries and Inspection Requests

For inspection access or adoption discussions, please contact:

Liam Wickham - Game Production Academy
 

Please include:

  • Institution name

  • Programme or module

  • Intended level (UG / PG)

  • Planned academic year

 

Notes on Regional Use

Licensing is available internationally.


Institutions are quoted and invoiced in their local currency where appropriate (e.g. GBP, EUR, or USD).

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