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Licensing & Academic Adoption

For Universities, Colleges, and Academic Programmes

Academic Adoption and Licensing

Risk Management for Game Development is designed for academic programmes that want a practical, industry-aligned approach to risk in modern game production.

The teaching system supports either:

  • a standalone risk management module or

  • integration into existing production, project management, studio practice, or capstone teaching

It is based on the textbook Risk Management for Video Game Professionals (CRC Press, 2026) and includes a complete semester-ready structure with delivery support materials.

What the teaching system includes

  • 12-module framework with structured pacing

  • Lecture slide decks designed for classroom delivery

  • Instructor guidance for adaptation and local curriculum alignment

  • Practical worksheets and tools suitable for student projects

  • Minor updates and clarifications during the licence term

Licensing summary

Licensing is designed to be straightforward:
 

  • institutional, annual, and programme-based

  • for internal teaching use with enrolled students

  • suitable for undergraduate and postgraduate delivery

  • compatible with institutional VLE/LMS hosting for enrolled cohorts (not public)

 

Full permitted use, restrictions, and procurement/FAQ details are provided in the Legal and Licensing Pack.

Optional student reference access

An optional add-on is available for cohort access to an online student reference course aligned with the textbook and the teaching system. This is intended as asynchronous reinforcement and revision support.

Inspection and next steps

Inspection materials are available for curriculum evaluation. Teaching delivery requires an active institutional licence.

Request inspection access and the Legal and Licensing Pack:
info@game-production.com


Please include institution name, programme/module, level (UG/PG), and planned academic year, if possible.

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