
Licensing & Academic Adoption
For Universities, Colleges, and Academic Programmes
Introduction
Risk Management for Game Development is designed to be adopted as a taught module or integrated teaching component within undergraduate and postgraduate games programmes.
Institutions license the right to teach using a structured, industry-aligned risk management system, supported by instructor materials and optional student reference resources.
What Is Licensed
Institutions license the right to deliver the teaching system internally as part of accredited academic provision.
This includes:
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A complete 12-module teaching framework aligned to a standard academic semester
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Professionally structured lecture slide decks
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Instructor guides supporting delivery, pacing, and adaptation
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Clear alignment with industry practice and professional expectations
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Ongoing minor updates and clarifications
The materials are designed to reduce lecturer preparation time while maintaining academic autonomy and rigour.
How Institutions Typically Use the Materials
The licence supports flexible academic use, including:
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A standalone Risk Management module
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Integration into existing Production, Project Management, or Capstone modules
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Delivery at undergraduate or postgraduate level
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Use across multiple cohorts within the licensed programme
Institutions retain full control over:
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Assessment design
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Credit weighting
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Delivery format (lectures, seminars, workshops)
Optional Student Reference Access
Institutions may optionally license student access to an online reference course aligned with the book and teaching materials.
This is designed as asynchronous support, not a replacement for teaching.
Typical uses include:
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Reinforcement of complex concepts
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Support for mixed-ability cohorts
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Independent revision and consolidation
Student access is never required in order to adopt the teaching materials.
Licensing Model (Overview)
Licensing is:
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Institutional, not individual
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Annual, aligned to the academic year
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Programme-based, not per-student by default
Licences are available for:
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Single programmes
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Multiple programmes within the same school or faculty
Pricing is consistent with standard academic teaching licences and varies by region and scope.
Full details are provided during adoption discussions.
Inspection and Evaluation
Inspection materials are available to support academic evaluation.
These may include:
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Sample lecture slides
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Sample instructor guidance
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Module outlines and learning outcomes
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Inspection copies of the book
Inspection materials are provided for evaluation only.
Formal teaching delivery requires an institutional licence.
Adoption Process
The adoption process is deliberately lightweight:
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Initial discussion
Confirm academic fit, level, and intended use
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Inspection access
Review sample materials and structure
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Institutional licence
Licence issued for the academic year
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Delivery support
Clarifications and setup support as required
There is no requirement to commit before inspection.
Suitable For
The material is designed for programmes in:
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Game Development
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Games Production
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Interactive Media
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Computer Games Technology
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Digital Media (with production components)
It is particularly suited to programmes seeking stronger alignment with real-world studio practice and employability outcomes.
Enquiries and Inspection Requests
For inspection access or adoption discussions, please contact:
Liam Wickham - Game Production Academy
Please include:
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Institution name
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Programme or module
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Intended level (UG / PG)
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Planned academic year
Notes on Regional Use
Licensing is available internationally.
Institutions are quoted and invoiced in their local currency where appropriate (e.g. GBP, EUR, or USD).
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