
Teaching Resources for Risk Management for Video Game Professionals
Resources for Academic Staff
Introduction
This page outlines a licensed teaching system supporting the delivery of production and risk management content within game development, computing, and interactive media programmes.
The materials are designed to reduce lecturer workload, improve student outcomes in team projects, and align with recognised learning outcomes across the UK, Europe, North America, Australia, and global online institutions.
Who These Resources Are For
Designed for:
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Programme Leaders for Game Design, Game Development, Computer Science, and Creative Technologies
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Module Leaders teaching Production, Project Management, Pipelines, or Professional Practice
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Online universities requiring scalable, assessment-ready materials
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Staff supervising team projects, capstones, or year-long development modules
What is Licensed
Institutions license the right to teach using the Risk Management for Game Development teaching system.
The licence grants permission to deliver structured teaching materials internally as part of accredited academic provision.
What Is Included
Core teaching materials covered by the academic licence include:
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Lecture slide packs aligned to the teaching framework
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Instructor guides with learning outcomes, teaching notes, and discussion prompts
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A full 10–12 week module structure adaptable to local curricula
Optional institutional additions may include:
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Cohort-based student access to an online reference course aligned with the teaching materials
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Optional guest lectures, briefings, or CPD workshops for academic staff
Request Inspection Materials
Universities may request inspection copies for curriculum review.
Available immediately:
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Educator Notes: includes the full 12-week syllabus, assessment philosophy, and industry context.
Inspection materials are provided for academic evaluation only. Formal delivery requires an institutional teaching licence.
Institutional Licensing
Universities, colleges, and accredited online providers may license the right to teach using the Risk Management for Game Development teaching system at programme or faculty level.
Licensing is institutional, annual, and aligned to the academic year.
Core academic licence includes:
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Department- or programme-level licence to deliver the 12-module teaching framework
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Use of lecture slide packs and instructor guides for internal teaching
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Permission to deliver the material to enrolled students as part of accredited provision
Optional additions (institutional):
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Cohort-based student access to an online reference course aligned with the teaching materials
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Optional guest lectures, briefings, or CPD workshops for academic staff
Licensing is flexible and designed to support standalone modules or integration into existing programmes.
Inspection materials are available for academic evaluation.
More information can be found here.
Formal delivery requires an institutional teaching licence.
How the Teaching System Fits Within Academic Delivery
The resources form a coherent structure that aligns with how universities teach production and project management.
Book – Core Theory Layer
Provides conceptual frameworks and referenced material expected in higher education.
Lecture Slide Packs – Teaching Delivery Layer
Reduces staff preparation time and ensures structured, consistent delivery.
Student Course – Applied Learning Layer (optional and separate)
Equips students with practical skills for planning, running, and delivering semester-long team projects and final-year capstone work.
Professional Course – Advanced Practice Layer (optional and separate)
Suitable for postgraduate modules or staff CPD, focusing on real registers, governance, and production-level implementation.
How These Resources Support Curriculum Needs
These resources support teaching across:
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Production and project management
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Teamwork and communication
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Pipelines and workflows
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Professional practice
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Capstone and group development modules
Materials integrate cleanly into semester timetables, allowing lecturers to embed risk management throughout project-based modules.
Students produce practical artefacts that are readily integrated into assessment frameworks and portfolios, including:
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Risk registers
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RAID logs
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Mitigation plans
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Sprint review status updates
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Premortem outputs
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Milestone readiness assessments
Benefits for Educators
Reduced workload
Lecture packs and instructor guides remove the need for staff to build production content from scratch.
Improved teaching consistency
The unified ecosystem ensures coherence across modules and year groups.
Assessment-ready content
Worksheets and templates integrate directly with existing marking schemes.
Support for staff without production backgrounds
Many lecturers come from art, design, or programming. These resources fill a clear production-skills gap.
Benefits for Students
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Practical, studio-aligned production skills
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Tools they can apply immediately in team projects
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Improved capstone and final-year outcomes
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Strong portfolio-ready artefacts that support placement and graduate roles
Students become more reliable team contributors and better-prepared junior producers.
Important Note
All materials provided to educators are for academic use within their institution. Redistribution, public posting, or sharing with external parties is strictly prohibited.
Next Steps
Educators may:
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Request inspection materials - access them all now!
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