
Widen Your Job Search: Games Skills to Tech Roles
Practical tools to help game industry professionals target roles in tech and wider industry when games hiring is slow. It is particularly geared towards producers, leads, dev directors and outsourcing managers.
We are offering this free comprehensive 30 page detailed primer, because we give a damn about those struggling to find a role in 2026. It is filled with valuable advice by someone who cares about your future.
About the Digital Download
If you have been applying for games roles for months with little movement, widening your search is a sensible step. Many producers, QA leads, outsourcing managers and delivery leaders already have skills that match roles in tech and wider industry, but the job titles, language, and evidence expected can be different.
What You Gain
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Find suitable roles fast: clear mapping from common games roles to tech roles such as IT Project Manager, Programme Manager, Vendor Manager, Delivery Manager, Scrum Master, Agile Project Manager, and Change roles.
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Rewrite your CV without guesswork: translation table for games language to mainstream delivery language, plus prompts to turn your experience into credible evidence.
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Avoid common mistakes: what employers outside games tend to expect, where game CVs get filtered out, and how to close small gaps with low-cost learning or formal certification.
What You Receive
This toolkit helps you:
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identify role targets that match what you already do
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translate your CV and LinkedIn profile into language employers outside games recognise
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understand which gaps matter and which do not
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apply more widely without pretending to be someone you are not
This is not a promise of employment. It is a set of practical tools to improve your odds and increase your options.
What’s included:
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Skills taxonomy (plain-language skill groups you can use on CVs and in interviews)
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Role translation tables (games roles mapped to tech roles)
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Skills-to-role fit matrix (to prioritise which roles to target first)
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CV language swaps and evidence prompts (turn “I shipped games” into delivery outcomes employers understand)
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Gap checklist and training options (free/low-cost learning plus recognised certifications)
Why Read It?
I’m the author, Liam Wickham. I have worked inside and outside the games industry, and I have had to translate my own CV between games roles and non-games roles regularly. I have also worked across nearly all of the role types covered in this toolkit, plus have gained many of the qualifications suggested, so the guidance here is grounded in how these jobs operate day to day, not theory. My aim is simple: help game professionals who need work broaden their options quickly and credibly, without burning months on trial and error. I am giving this for free because I care. This is not a flimsy marketing gimmick or a 3 page document with no meat to it. This is for real.