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9 Critical Game Development Risks (And What To Do About Them)

  • Writer: Liam Wickham
    Liam Wickham
  • 12 hours ago
  • 3 min read

Game development is chaotic and complicated. A great team can still be undone by predictable failure patterns that repeat across projects and studios. In yesterday’s webinar I walked through “seven (which became nine)” critical risks, plus early signals and practical mitigations.



This post is a written companion to the session and can be used as a quick audit checklist.


1) Market misalignment: you build a game nobody wants

This risk is existential. A studio can spend years delivering something that does not meet a real market need, or whose audience is misunderstood.

Early signals

  • Late-stage copying of a trend mid-development

  • Greenlights driven by personal taste rather than validation

  • Confusion in marketing language: nobody can explain the game clearly

Mitigations

  • Clear market validation loops and early external feedback

  • Explicit success criteria that survive leadership changes

  • Honest repositioning decisions early, not late


2) Unclear vision and untracked vision drift

Vision can start clear and still drift silently. Everyone can feel it changing but nobody writes it down, which creates waste and misalignment.

Mitigations

  • Re-affirm vision at a defined cadence

  • Maintain an explicit decision log for changes

  • Use feasibility checks before accepting shifts


3) Pre-production shortcuts that create late-stage surprises

Pre-production is meant to de-risk the unknowns. Under schedule pressure, studios compress it and then pay later with late pivots, tech debt and instability.

Mitigations

  • Mandatory prototyping deliverables with explicit goals

  • Stage/lifecycle checklists (aim for a high pass rate before moving on)

  • Protect time for testing the riskiest assumptions first


4) Scope churn: scope creep, feature creep, and rework

There is always tension between discovery of fun and delivery reality. When scope expands without change control, teams crunch, schedules slip, and systems collide.

Mitigations

  • Structured change control (what changes, why, and what is displaced)

  • Evaluate impact across systems, not just the new feature

  • Timebox experimentation and create “kill criteria” for ideas


5) Communication gaps: silos, undocumented decisions, broken async

Small communication failures scale into large rework, especially in distributed teams.

Mitigations

  • Single source of truth (and agreement on what that actually is)

  • Decision logs (simple, searchable, non-negotiable)

  • Dependency mapping for cross-team handoffs

  • Clear async rules for time-zone handovers


6) QA underinvestment and the compounding bug problem

If QA is treated as an end-of-project activity, defects and uncertainty compound until stability and delivery collapse.

Mitigations

  • Embed QA early (test planning alongside feature discovery)

  • Treat external QA as a partnership, not a last-minute bolt-on

  • Maintain a quality bar that keeps “unknown unknowns” from multiplying


7) Disruption from above: strategic pivots without feasibility assessment

Leadership changes can invalidate plans overnight. The decision might be justified, but late, top-down pivots without bottom-up feasibility checks can collapse delivery plans and morale.

Mitigations

  • Bottom-up feasibility assessment before committing

  • Governance that forces trade-off clarity (what is being cut)

  • Risk and issue escalation paths that are safe to use


8) The terrors of launching: launch-day failure and negative reception

Launch failures remain common: service instability, day-one patches, exhausted teams, and Live Ops that is not ready.

Mitigations

  • Minimum launch-readiness criteria (performance, compliance, security, Live Ops)

  • Realistic post-launch ownership and staffing

  • Clear contingency plans for stability and comms


9) Reputational and public trust risk (and how recovery actually works)

Bad launches are survivable, but recovery depends on behaviour: transparent communication, apology where needed, and making players part of the recovery story.

Mitigations

  • Immediate, honest comms cadence

  • Clear roadmap of fixes and accountability

  • Player-centred recovery posture, not corporate silence


Download

If you want the PDF board export and the companion resources, use the download link here:

 
 
 

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