You make the game and run the business. Keep both in view.

In a small studio, the founder is often the producer, the portfolio manager and the person who signs the cheques.

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What gets in the way

  • One game is the whole business.
  • Finding the fun runs on, and so does the money.
  • No time for process that does not pay for itself.

What changes with SRIS

  • Start in one session.
  • The few things that could really hurt you, in one place.
  • Decisions on record.
  • A calm screen.

One studio. Every level. Each person sees their part.

SRIS holds your studio's real shape: products, the programmes that deliver them, and the teams inside. Pick your role to see where you work.

↑ Decisions go up, with a reasonAnswers come back down ↓
Portfolioproducts and the business
Skyward OrchardliveEmber Atlasin productionLive economy refreshinitiative
Programme of programmesa game or a discipline
Studio deliveryparent programmeArtdiscipline programme
Programmeteams that depend on each other
Skyward Orchard LiveEmber Atlas LaunchShared services
Teameach in its own tool
GameplayLive OpsEnginein 2 programmesArtAudioQA

You see all three levels, lightly.

  • Your game as a product: confidence, partners and milestones.
  • The few things that could really hurt you, with owners and dates.
  • Use only the levels you need, and ignore the rest.

A made-up studio. Products link to every programme that delivers them; a team can sit in more than one programme.

An honest note

We designed SRIS first for senior producers in larger studios. We want to learn whether it helps a small team just as much. If you run a small studio and want to find out with us, we would like to hear from you.

Help us shape SRIS.

We are looking for a small, varied group of studios. You get a private SRIS site, Liam's support and a real say in what we build next. We ask for honest use and honest feedback.

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